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StartApp
Application for Mobile devices, User Expirience, Innovation in ICT, Interactive System Specification and Analysis

Projects


2on Semester 2020-2021

2on Semester 2019-2020

About


Introduction

In the 21st century, success requires more than basic knowledge and skills. Students must learn how to take initiative and responsibility,build their confidence, solve problems, work in teams, communicate ideas, and manage themselves more effectively. The project is focused on encouraging students to face a real scenario, which aims to consolidate an innovative startup based on an application for mobile devices and develop skills related to organization, communication, and human relations to coordinate the team and learn to sell the ideas. StartAPP project is focused on essential aspects of application development (requirements analysis, user-centred development, agile methodologies, or design patterns) and a course where students learn to launch innovative projects to the market.

Methodology

An active methodology is used where the student is the protagonist of their learning (learning to learn) and is responsible for deciding what final product they want to develop and what knowledge they need to achieve the objectives of each delivery.
  • Learn to learn.
  • Project-Based Course: Learning by doing.
  • Competitive Team-Based Learning: Groups (4 students)
    • Win the final contest based on a real financial round.
  • Coworking and Collaborative Learning

Purpose

  • What is possible with the current technology?
  • What do my users want?
  • Which are similar solution in the market
  • How can I “love the low end”?.
  • How can I find more resources for innovation?
  • How do I spot opportunities?